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I’m strictly "old school" with a hand-drawn map and handwritten notes.
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I do not use spreadsheets or software packages. My writing process really hasn’t changed over time except that I now type the text into a computer rather than use a fountain pen and paper as I did in the 1980s. We had to make sure adventure was challenging, the choices had meaningful consequences, and there were no dead ends. I wrote the first half of the book up to the river and Steve wrote the second half. Last but not least, we had to split the task of doing it. We had to create monsters and write a thrilling fantasy adventure with multiple choices and multiple endings.
The dice-based combat system couldn’t be too complicated and had to work in book format. It was a new concept – the first branching narrative book with a games system attached to it. Writing The Warlock of Firetop Mountain wasn’t easy. I followed that up with City of Thieves, and by the time Deathtrap Dungeon came out in 1984, the books had become international bestsellers. Steve wrote Citadel of Chaos and I wrote The Forest of Doom. The Warlock of Firetop Mountain began selling out in bookshops up and down the country. Playground chat was the viral medium of the day. In parts of the country, children bought copies and told their friends about their amazing interactive adventures, battling monsters, demons and dragons, and, ultimately, the evil warlock Zagor. Sales were slow at first, but then something happened. Written by Steve Jackson and myself, The Warlock of Firetop Mountain came out in August 1982. These are interactive books in which YOU are the Hero! Amazing interactive adventures Set in worlds of monsters and magic, Fighting Fantasy gamebooks place the reader at the heart of the story, giving them control and giving them choice.
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To date, the series has sold over 20 million copies worldwide. They were the first branching narrative books with a game system attached – hence the term "game book". Illustration from the front cover of Assassins of Allansia by Ian Livingstoneįighting Fantasy game books first appeared in the early 1980s. Ian Livingstone talks about Fighting Fantasy game books and why this interactive style of reading has stood the test of time and gotten kids hooked on books.
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Both download and print editions of such books should be high quality.Why "choose your own adventure" books are still perfect for kids who love gaming Most newer books are in the original electronic format. Also, their file size tends to be smaller than scanned image books. These ebooks were created from the original electronic layout files, and therefore are fully text searchable. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. It's the problem of making a copy of a copy. Unfortunately, the resulting quality of these books is not as high. We essentially digitally re-master the book. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.įor printed books, we have performed high-resolution scans of an original hardcopy of the book. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching.
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Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.įor PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. These products were created by scanning an original printed edition.